Adder

Description:

Rogue5 /Ranger 6 /Assassin 10

  • Str 18
  • Dex 18
  • Con 18
  • Int 14
  • Wis 11
  • Cha 14 (20)

HP 178

AC 32 – Mithril Chain Shirt +5, Bracers of AC +8, Ring or Pro. +5,

Attacks: Base 16/11/6/1 Grapple 20

(24)Short Sword +4 (1d6), (23)Short Sword +3 (1d6), (22)Assassin’s Dagger +2 (1d4)

Saves: Fortitude 13, Reflex 20, Will 6

Special: Sneak Attack (8d6)

Evasion, Trap Sense (+1), Uncanny Dodge, Improved Uncanny Dodge, Death Attack, Poison Use, Hide in Plain Sight, +5 Save Against Poison, Wild Empathy, Favored Enemy, 2nd Favored Enemy, Animal Companion

Feats: Track, Two-Weapon Fighting, Improved Two-Weapon Fighting, Endurance, Alertness, Blind-Fight, Power Attack, Cleave, Great Cleave, Deceitful, Dodge, Mobility, Spring Attack

Skills: Appraise 5, Balance 11, Bluff 14(17), Climb 6, Concentration 9, Craft 7, Diplomacy 14(17), Disable Device 12, Disguise 12(15), Escape Artist 9, Forgery 9, Gather Information 12(15), Hide 19, Intimidate 16(19), Jump 4, Knowledge (Geography) 5, Knowledge (Local) 10, Listen 15, Move Silently 19, Open Lock 14, Search 12, Sense Motive 10, Sleight of Hand 14, Spot 15, Survival 5, Tumble 9, Use Magical Device 4(7)

Ranger Spell: 1st Lvl: 1

Assassin Spells Per Day: Level/#: 1st Lvl: 4, 2nd Lvl: 4, 3rd Lvl: 3, 4th Lvl: 3

Assassin Spells Known: 1st Lvl: Detect Poison, Feather Fall, Ghost Sound, Jump 2nd Lvl: Alter Self, Illusory Script, Invisibility, Pass with Trace 3rd Lvl: Deep Slumber, False Life, Magic Circle Against Good, Misdirection 4th Lvl: Dimension Door, Freedom of Movement, Modify Memory, Poison

Bio:

Adder

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